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Dark Light - by Joe Tooley, February 11, 2020
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Dark Light is a movie starring Ed Brody, Kristina Clifford, and Opal Littleton. A woman returns to her family home and discovers it to be inhabited by monsters; Writed by - Padraig Reynolds; Directed by - Padraig Reynolds; Genres - Sci-Fi; Opal Littleton; USA. From Dark and Light Wiki Welcome to the Dark and Light Wiki Welcome to the Dark and Light Wiki The Dark and Light guide for Factions, Player guides, Tasks and more written and maintained by the players. Please feel free to contribute by creating new articles or expanding on existing ones. Dark and Light is a reboot of the 2006-2008 developed game by NPCube with the same title. In this fantasy sandbox survival MMORPG, players will have the power to change their claimed land and ecosystem with magic. One of the core elements of the game will be the conflicts inbetween the human society and the environment. Players will have to fight for their survival and during explorations of the game world. The game is now developed and published by Snail Games and will use the UE4 engine. Currently, it's supposed to run on Windows computers. The Steam Early Access release date was announced for sometime in 2016, but was rescheduled to 20 th July, 2017. Please, also visit the Official game site! Main page sections: 1 2 3 4. Changes for the main page can be proposed here.

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Larvae of the marine bristle worm Platynereis dumerilii orient themselves using light. Early in their development, these larvae swim towards the light to use surface currents for their dispersal. Older larvae turn away from the light and swim to the sea floor where they develop into adult worms. Scientists of the Max Planck Institute for Developmental Biology in Tübingen have discovered that this change in the behavioral response to light is coupled to different neuronal systems underlying the eyes. The scientists have reconstructed the first neuronal map of a visual system, from the input of the light stimulus up to the behavioral reaction. the directional turning of the swimming larva. Using this neuronal map, the biologists can glimpse the evolution of vision. Phototaxis, the movement towards or away from a light source, is widespread among marine invertebrate larvae. During their development, many larvae switch from positive (movement towards light) to negative phototaxis. The underlying mechanism of phototaxis has to date only been described for the early larval stage of Platynereis dumerilii. Later in their development, the larvae develop additional eyes. With these new eyes comes the ability to switch between positive and negative phototaxis. "Instead of only swimming towards the light, the larvae often display negative phototaxis and swim away from the light. said Gáspár Jékely, head of the research group "Neurobiology of Marine Zooplankton. " During the first two days of their life, the offspring of the bristle worm has the simplest eyes on the planet: On each side of the tiny head is a single photoreceptor cell together with one shading pigment cell. In 2008, Jékely and his co-workers from the European Molecular Biology Laboratory (EMBL) in Heidelberg discovered that this photoreceptor cell is directly connected to the larval driving engine, a band of cilia, a collar directly located below the headregion. When light hits the photoreceptor cell, larvae propel ahead in spirals, always towards the source of the stimulus. However, after 3 days of development, these simple larval eyes no longer mediate phototaxis... At this stage, two pairs of more sophisticated eyes appear on the upper side of the head. the precursors of the adult eyes. These new eyes consist of several photoreceptor cells, a pigment cup and even a simple lens. Moreover, a simple neuronal network develops that processes and transduces light stimuli. The scientists in Jékely's team studied this neuronal network in a greater detail using an electron-microscope. In a detailed map of the visual neuronal network of a 3 day old larva they identified 71 neurons that are connected by more than 1000 neuronal connections, so-called synapses. The scientists found that the light signal is still transmitted to the cilia, but now it also reaches the larval body musculature. Moreover, the eyes from the two body sides are also connected at the neuronal level. "We could show with behavioural experiments that the light stimulus activates the body musculature in such a way that it causes the larva to turn away from the light. says Nadine Randel, first author of the study. During the experiment, the 3 day old larvae swam in a transparent container and were illuminated only from one side. As a result, the larvae bent their body and swam in a curve away from the light. The scientists also pharmacologically blocked the neuronal communication between photoreceptor cells and musculature. Although these treated animals could still swim normally, they no longer reacted to the light source. The neuronal connections between the eyes on either side of the body are required for spatial resolution. Additionally, the scientists could identify certain neurons, which block the signal of the photoreceptor cell from the opposite sides of the larva. "This enhances the contrast between light and dark and improves phototaxis. explains Randel. For the first time, the developmental biologists from Tübingen describe a complete neuronal network of a simple visual system from the stimulus to the behavioral output. They also further gained deeper insights into the evolution of eyes. The simple eyes, which mediate phototaxis in the early larva, consist of two cells corresponding to Charles Darwin's idea of the "proto-eye. the precursor of all existing eyes. The four eyes which appear in the 3 day old larva represent an advanced form of this proto-eye principle. "It is as if we could observe several steps of eye evolution in a single animal. says Jékely. "We think that the first eyes probably evolved to perform phototaxis. later, eyes evolved that could recognize objects. " Probably, the first simple eyes in evolution could merely discriminate a bright from a dark field. Such eyes might nonetheless represent the starting point for the evolution of more complex visual systems, as for example the human eyes. Story Source: Materials provided by Max-Planck-Gesellschaft. Note: Content may be edited for style and length.

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Everything you need, all in one place. Use this thread for any Team Help you may require, any Stupid Questions (or not so stupid questions) that you've never known where to ask, should I scouts" as well as any and all Brag posts you may want an audience for. Any and all posts that should be in this thread that are posted to the front page will be deleted. Please specify any goals/direction you have for your team to aid others in giving you more precise help! Read this article if you need help with identifying your direction. The basic guide to team building/progression can be found here. Other guides and information can be found in the subreddit wiki! Use the following template if you can't upload a picture of your team (with thanks to /u/AmoebaCel. Striker,Totem,Assist, Attacker,Totem/Assist,Attacker, Defender,Healer,Defender/Totem. Goalkeeper. Doing so will display your team like so: Striker Totem Assist Attacker Totem/Assist Attacker Defender Healer Defender/Totem Goalkeeper.


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I didn't really have much of any expectations for "Dark Light" from writer and director Padraig Reynolds. But still, this was a new horror movie, and being a life-long avid horror afficianado, of course I took the time to sit down and watch "Dark Light.
Turns out that it was actually time, money and effort well invested, because "Dark Light" turned out to be a rather enjoyable horror movie. What really worked was the way that director Padraig Reynolds had managed to capture the essence of the horror movies that I grew up with during the late 1980s and early 1990s. So this felt very much like a trip down memory lane for me.
While the storyline was generic; especially for someone like myself having grown up watching just about every single horror movie that I could manage to get my hands on, then there was just something essentially right about this movie.
The creature design was definitely interesting, and something that you haven't really seen in other movies. I will not ruin anything here and give anything away, you just have to watch it for yourself.
As for the acting in the movie, well of course you shouldn't be expecting any award-winning performances here, because the movie is not driven by character performances. Don't get me wrong here, because I will say that the acting in the movie was good.
My rating of "Dark Light" is a six out of ten stars.
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Since they removed the black light color for no reason and the red fog looks horrible now, whats the darkest you can get? Ive seen some people say that the comic filter darkens it, but on console it goes really dark then brightens up after a few seconds. Track 15 on Concept Vague by Night Lovell, produced by Lovell himself. Though this was the song that gave him massive exposure, Lovell revealed in an interview that he hates the song, but continues to perform it as his fans love the song very much, and as its his most popular song to date. Lovell said he wrote the lyrics in his high school English class the day he recorded it, and the lyrics literally mean nothing. He said he had no direction in writing and “just threw words together. ” This is what inspired the name of Lovells debut album Concept Vague, as he says most of the songs on the album mean nothing at all. After uploading it to SoundCloud, it gained thousands of streams practically overnight, eventually gaining millions. Lovell said he was unaware of this until one of his friends texted him and informed him of the songs popularity. “Dark Light” currently has over fifteen million streams on SoundCloud and 20 million on YouTube. The sample loop heard throughout the video is NOT sampled from Jaden Smiths “Chase The Sun”, but a seed mantra that is chanted throughout meditation. Fun Fact: The song was the second song Lovell ever recorded.

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Get instant access and start playing; get involved with this game as it develops. Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more What the developers have to say: “Dark and Light has been in development for a few years, and has gone through many iterations to become the unique Fantasy RPG / Sandbox hybrid that it is today. We still have a grand vision for Dark and Light, and we want to be able to finally realize it. We are proud of the progress we have made thus far, yet in order to fully achieve the ambitious plans we have for the game, we feel it is necessary at this crucial stage in the development process that we work with the community (many of whom have loved this game since its first release) to gather real player feedback based on firsthand experience with the game. Dark and Lights Early Access period is the perfect opportunity for us to continue iterating, balancing, and optimizing in order to ensure that the final product is exactly the kind of experience we have hoped to deliver to our fans since day one. ” “We expect Early Access to last approximately one year. ” “In terms of core gameplay, Dark and Lights Early Access version is not far off from our eventual goal. Over the next year, we we plan on adding additional content to expand on the overarching narrative of the game, and make the overall experience as immersive as possible. In subsequent updates, we will focus on gradually introducing the following features and improvements: Additional maps - in our current build, players only have one map to explore, but as development progresses, we plan on expanding the original map as well as adding entirely new maps with new resources and wildlife -Even more spells! There are already dozens of unique spells that players can master in Dark and Light, but we have plans to add additional spells and improving the ways that players can use magic to interact with other features, such weapon / armor forging and more -Additional servers globally and higher player caps per server -Additional support for private server hosting -Cross-server PvP activities -Improvements to the in-game chat system, including support for voice chat -Improved faction-based features, including unique NPCs, building types, merchant and trade relationships, and more” “Dark and Light is a true Early Access game. That means that core gameplay and content is in a playable state, and we're expecting players to really enjoy themselves with the content we have available currently. That being said, we're also expecting to see a lot of serious bugs, server stability issues, and gameplay balance issues, especially during the beginning stages of Early Access. We'll be relying heavily on player feedback to help us make Dark and Light the best experience it can be. ” “The price of the Early Access version will be relatively lower than that of the full launch version. ” “Weve already laid the foundation for Dark and Light, so from this point, we want the development process to be a collaborative effort between Snail and the community. Weve already begun building a relationship with our community on Facebook, Reddit, Twitter, and Discord, and we plan on joining and supporting conversations on fansites and our official forums to stay up-to-date on player sentiment and feedback. We also plan on opening a Support system specifically for fans to directly communicate their feedback to us. We are very open to the opinions and concerns of the community, and we want to work together to make Dark and Light the best game it can be for the entire community. ” Read more About This Game The shattered remains of the mother planet Gaia float in stark contrast against the sky on nearby satellite planet, Archos, serving as inescapable evidence of the dark forces surrounding the world. As a lone explorer in the wilderness, you must learn to understand the terrain, natural resources, as well as how to domesticate the local creatures and build a home. You will need to harness and control the magical energy that courses through the planet, or you risk being consumed by the looming darkness that permeates throughout the planet. Every aspect of Dark and Light has been re-imagined, re-worked, and upgraded from the 2004 original. Gaias very existence is dictated by primal elemental forces, including wind, earth, water, fire, light, and darkness. These elements course through the world, sometimes clashing and causing earth-shattering changes. Gaia houses a number of various biomes, including lush forests, soaring peaks of ice-capped mountains, a towering volcano clouded with sulfur and ash, as well as breezy floating islands, ominous dark forests, wide swamps, and deep caverns. Extreme weather conditions will put you to the test; you'll need to procure food and water, as well as the proper tools required to roam this expansive land and brave the unforgiving elements. Ages ago, Gaia was attacked by dark forces and collapsed, plunging the world into darkness. Many sought exodus to Archos, one of Gaias satellite planets - unwittingly (or for some, perhaps intentionally) bringing the dark forces along with them. As a result, Archoss atmosphere has been adversely affected, causing some strange occurrences on the planet during the night. During the day, Archoss landscape is peaceful, but once the sun sets, the planet immediately plunges into chaos. Occasionally, the remnants of Gaia will block out the sun, causing an eclipse on Archos, resulting in a violent, bloodthirsty frenzy among the planet's native creatures. Eclipses also provide an opportunity to obtain incredibly rare magical resources, so players must learn to survive during eclipses if they want to thrive. Magic permeates throughout everything Dark and Light, and the line between physical and magical becomes increasingly blurred as the game progresses. There are dozens of magical skills related to survival, exploration, defense, transformation, control, attack, and more. Players can harness the power of the elements to construct buildings, erect a network of portals to transport you all across the continent, and even control the weather. Possibilities aren't just limited to creation and control, however. Players can master important battlefield skills with a magic staff and over 14 different melee and ranged weapons, including bows, swords, daggers, and more. Players can also use magic to forge weapons and create their own legendary equipment. Dark and Light features dozens of magical beasts, including dragons, griffins, unicorns, centaurs, goblins, and many, many more. There are also plenty of unique creatures that players have never seen before, and all are native to this planet. All the creatures in the game survived the havoc spread by the destruction of Gaia, and thus are all imbued with incredible magical powers. Players can hunt them for food and clothing, extract their magical essence, or they can choose to tame them and raise them as faithful companions. Players and NPCs can all progress through their own growth systems, and players can choose which skills they want their characters to master. These include both physical skills such as speed, endurance, and strength, but can also apply to a character's crafting abilities. Whether a character chooses to be an architect, a mage, or a warrior is all up to them, the combinations of skills and stat builds in Dark and Light are virtually limitless. It is possible to become a master of all skills, but doing so will require tremendous time and effort. In order to develop a strong foundation, players are encouraged to specialize and cooperate with one another throughout their time on Archos. Archoss punishing environmental conditions have bested many adventurers who tried to go it alone - players will need to band together to survive. Dark and Light is designed to encourage cooperation at every level; survival, exploration, and combat are all incredibly demanding, and few will be able to fully master their surroundings. This is particularly true in regards to group combat, where supporting and managing a diverse battalion of warriors, mages, trainers, and more will grant you a major advantage in large-scale battles. Players can choose to start in one of three main cities, each one belonging to one of the three ruling factions on Archos. This community structure is critical in the early stages of the game, when players are relatively weak and need support from others. Your role in the faction becomes increasingly important as you progress through Dark and Light - if you establish your specialty early, itll go a long way in helping you contribute to the success of your faction. Dark and Light's sandbox world affords players the freedom to create and build just about anywhere in the world. Whether you want a secret underground base or a fortress atop a massive floating island, if you can reach it, you can build there. As the forces of darkness simmer on the horizon, defending your homestead will become increasingly important. A combination of physical and magic fortifications, including NPCs and tamed creatures, will be necessary for players to defend their land from being engulfed by darkness. Archos is still threatened by the total collapse of Gaia and a massive invasion by the forces of darkness. Even though the portals that link Archos to Gaia have closed, darkness emanates from the mother planet, affecting all the living creatures on Archos. Whether to embrace the darkness or fight it is a choice that remains solely with you, and it is your choice that will represent the future of the world.

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